tcp: Refactor pingpong code
Instead of using pingpong as a single bit information, we refactor the
code to treat it as a counter. When interactive session is detected,
we set pingpong count to TCP_PINGPONG_THRESH. And when pingpong count
is >= TCP_PINGPONG_THRESH, we consider the session in pingpong mode.
This patch is a pure refactor and sets foundation for the next patch.
This patch itself does not change any pingpong logic.
Signed-off-by: Wei Wang <weiwan@google.com>
Signed-off-by: Yuchung Cheng <ycheng@google.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/net/ipv4/tcp.c b/net/ipv4/tcp.c
index 12ba214..6f8d292 100644
--- a/net/ipv4/tcp.c
+++ b/net/ipv4/tcp.c
@@ -1551,7 +1551,7 @@
(copied > 0 &&
((icsk->icsk_ack.pending & ICSK_ACK_PUSHED2) ||
((icsk->icsk_ack.pending & ICSK_ACK_PUSHED) &&
- !icsk->icsk_ack.pingpong)) &&
+ !inet_csk_in_pingpong_mode(sk))) &&
!atomic_read(&sk->sk_rmem_alloc)))
time_to_ack = true;
}
@@ -2984,16 +2984,16 @@
case TCP_QUICKACK:
if (!val) {
- icsk->icsk_ack.pingpong = 1;
+ inet_csk_enter_pingpong_mode(sk);
} else {
- icsk->icsk_ack.pingpong = 0;
+ inet_csk_exit_pingpong_mode(sk);
if ((1 << sk->sk_state) &
(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT) &&
inet_csk_ack_scheduled(sk)) {
icsk->icsk_ack.pending |= ICSK_ACK_PUSHED;
tcp_cleanup_rbuf(sk, 1);
if (!(val & 1))
- icsk->icsk_ack.pingpong = 1;
+ inet_csk_enter_pingpong_mode(sk);
}
}
break;
@@ -3407,7 +3407,7 @@
return 0;
}
case TCP_QUICKACK:
- val = !icsk->icsk_ack.pingpong;
+ val = !inet_csk_in_pingpong_mode(sk);
break;
case TCP_CONGESTION: