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[linux-2.6.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24
25 /*#include <asm/io.h>*/
26
27 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
28 MODULE_DESCRIPTION("Generic gameport layer");
29 MODULE_LICENSE("GPL");
30
31 EXPORT_SYMBOL(__gameport_register_port);
32 EXPORT_SYMBOL(gameport_unregister_port);
33 EXPORT_SYMBOL(__gameport_register_driver);
34 EXPORT_SYMBOL(gameport_unregister_driver);
35 EXPORT_SYMBOL(gameport_open);
36 EXPORT_SYMBOL(gameport_close);
37 EXPORT_SYMBOL(gameport_rescan);
38 EXPORT_SYMBOL(gameport_cooked_read);
39 EXPORT_SYMBOL(gameport_set_name);
40 EXPORT_SYMBOL(gameport_set_phys);
41 EXPORT_SYMBOL(gameport_start_polling);
42 EXPORT_SYMBOL(gameport_stop_polling);
43
44 /*
45  * gameport_sem protects entire gameport subsystem and is taken
46  * every time gameport port or driver registrered or unregistered.
47  */
48 static DECLARE_MUTEX(gameport_sem);
49
50 static LIST_HEAD(gameport_list);
51
52 static struct bus_type gameport_bus = {
53         .name = "gameport",
54 };
55
56 static void gameport_add_port(struct gameport *gameport);
57 static void gameport_destroy_port(struct gameport *gameport);
58 static void gameport_reconnect_port(struct gameport *gameport);
59 static void gameport_disconnect_port(struct gameport *gameport);
60
61 #if defined(__i386__)
62
63 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
64 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
65
66 static unsigned int get_time_pit(void)
67 {
68         extern spinlock_t i8253_lock;
69         unsigned long flags;
70         unsigned int count;
71
72         spin_lock_irqsave(&i8253_lock, flags);
73         outb_p(0x00, 0x43);
74         count = inb_p(0x40);
75         count |= inb_p(0x40) << 8;
76         spin_unlock_irqrestore(&i8253_lock, flags);
77
78         return count;
79 }
80
81 #endif
82
83
84
85 /*
86  * gameport_measure_speed() measures the gameport i/o speed.
87  */
88
89 static int gameport_measure_speed(struct gameport *gameport)
90 {
91 #if defined(__i386__)
92
93         unsigned int i, t, t1, t2, t3, tx;
94         unsigned long flags;
95
96         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
97                 return 0;
98
99         tx = 1 << 30;
100
101         for(i = 0; i < 50; i++) {
102                 local_irq_save(flags);
103                 GET_TIME(t1);
104                 for (t = 0; t < 50; t++) gameport_read(gameport);
105                 GET_TIME(t2);
106                 GET_TIME(t3);
107                 local_irq_restore(flags);
108                 udelay(i * 10);
109                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
110         }
111
112         gameport_close(gameport);
113         return 59659 / (tx < 1 ? 1 : tx);
114
115 #elif defined (__x86_64__)
116
117         unsigned int i, t;
118         unsigned long tx, t1, t2, flags;
119
120         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
121                 return 0;
122
123         tx = 1 << 30;
124
125         for(i = 0; i < 50; i++) {
126                 local_irq_save(flags);
127                 rdtscl(t1);
128                 for (t = 0; t < 50; t++) gameport_read(gameport);
129                 rdtscl(t2);
130                 local_irq_restore(flags);
131                 udelay(i * 10);
132                 if (t2 - t1 < tx) tx = t2 - t1;
133         }
134
135         gameport_close(gameport);
136         return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
137
138 #else
139
140         unsigned int j, t = 0;
141
142         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
143                 return 0;
144
145         j = jiffies; while (j == jiffies);
146         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
147
148         gameport_close(gameport);
149         return t * HZ / 1000;
150
151 #endif
152 }
153
154 void gameport_start_polling(struct gameport *gameport)
155 {
156         spin_lock(&gameport->timer_lock);
157
158         if (!gameport->poll_cnt++) {
159                 BUG_ON(!gameport->poll_handler);
160                 BUG_ON(!gameport->poll_interval);
161                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
162         }
163
164         spin_unlock(&gameport->timer_lock);
165 }
166
167 void gameport_stop_polling(struct gameport *gameport)
168 {
169         spin_lock(&gameport->timer_lock);
170
171         if (!--gameport->poll_cnt)
172                 del_timer(&gameport->poll_timer);
173
174         spin_unlock(&gameport->timer_lock);
175 }
176
177 static void gameport_run_poll_handler(unsigned long d)
178 {
179         struct gameport *gameport = (struct gameport *)d;
180
181         gameport->poll_handler(gameport);
182         if (gameport->poll_cnt)
183                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 /*
187  * Basic gameport -> driver core mappings
188  */
189
190 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
191 {
192         down_write(&gameport_bus.subsys.rwsem);
193
194         gameport->dev.driver = &drv->driver;
195         if (drv->connect(gameport, drv)) {
196                 gameport->dev.driver = NULL;
197                 goto out;
198         }
199         device_bind_driver(&gameport->dev);
200 out:
201         up_write(&gameport_bus.subsys.rwsem);
202 }
203
204 static void gameport_release_driver(struct gameport *gameport)
205 {
206         down_write(&gameport_bus.subsys.rwsem);
207         device_release_driver(&gameport->dev);
208         up_write(&gameport_bus.subsys.rwsem);
209 }
210
211 static void gameport_find_driver(struct gameport *gameport)
212 {
213         down_write(&gameport_bus.subsys.rwsem);
214         device_attach(&gameport->dev);
215         up_write(&gameport_bus.subsys.rwsem);
216 }
217
218
219 /*
220  * Gameport event processing.
221  */
222
223 enum gameport_event_type {
224         GAMEPORT_RESCAN,
225         GAMEPORT_RECONNECT,
226         GAMEPORT_REGISTER_PORT,
227         GAMEPORT_REGISTER_DRIVER,
228 };
229
230 struct gameport_event {
231         enum gameport_event_type type;
232         void *object;
233         struct module *owner;
234         struct list_head node;
235 };
236
237 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
238 static LIST_HEAD(gameport_event_list);
239 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
240 static struct task_struct *gameport_task;
241
242 static void gameport_queue_event(void *object, struct module *owner,
243                               enum gameport_event_type event_type)
244 {
245         unsigned long flags;
246         struct gameport_event *event;
247
248         spin_lock_irqsave(&gameport_event_lock, flags);
249
250         /*
251          * Scan event list for the other events for the same gameport port,
252          * starting with the most recent one. If event is the same we
253          * do not need add new one. If event is of different type we
254          * need to add this event and should not look further because
255          * we need to preseve sequence of distinct events.
256          */
257         list_for_each_entry_reverse(event, &gameport_event_list, node) {
258                 if (event->object == object) {
259                         if (event->type == event_type)
260                                 goto out;
261                         break;
262                 }
263         }
264
265         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
266                 if (!try_module_get(owner)) {
267                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
268                         goto out;
269                 }
270
271                 event->type = event_type;
272                 event->object = object;
273                 event->owner = owner;
274
275                 list_add_tail(&event->node, &gameport_event_list);
276                 wake_up(&gameport_wait);
277         } else {
278                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
279         }
280 out:
281         spin_unlock_irqrestore(&gameport_event_lock, flags);
282 }
283
284 static void gameport_free_event(struct gameport_event *event)
285 {
286         module_put(event->owner);
287         kfree(event);
288 }
289
290 static void gameport_remove_duplicate_events(struct gameport_event *event)
291 {
292         struct list_head *node, *next;
293         struct gameport_event *e;
294         unsigned long flags;
295
296         spin_lock_irqsave(&gameport_event_lock, flags);
297
298         list_for_each_safe(node, next, &gameport_event_list) {
299                 e = list_entry(node, struct gameport_event, node);
300                 if (event->object == e->object) {
301                         /*
302                          * If this event is of different type we should not
303                          * look further - we only suppress duplicate events
304                          * that were sent back-to-back.
305                          */
306                         if (event->type != e->type)
307                                 break;
308
309                         list_del_init(node);
310                         gameport_free_event(e);
311                 }
312         }
313
314         spin_unlock_irqrestore(&gameport_event_lock, flags);
315 }
316
317
318 static struct gameport_event *gameport_get_event(void)
319 {
320         struct gameport_event *event;
321         struct list_head *node;
322         unsigned long flags;
323
324         spin_lock_irqsave(&gameport_event_lock, flags);
325
326         if (list_empty(&gameport_event_list)) {
327                 spin_unlock_irqrestore(&gameport_event_lock, flags);
328                 return NULL;
329         }
330
331         node = gameport_event_list.next;
332         event = list_entry(node, struct gameport_event, node);
333         list_del_init(node);
334
335         spin_unlock_irqrestore(&gameport_event_lock, flags);
336
337         return event;
338 }
339
340 static void gameport_handle_events(void)
341 {
342         struct gameport_event *event;
343         struct gameport_driver *gameport_drv;
344
345         down(&gameport_sem);
346
347         while ((event = gameport_get_event())) {
348
349                 switch (event->type) {
350                         case GAMEPORT_REGISTER_PORT:
351                                 gameport_add_port(event->object);
352                                 break;
353
354                         case GAMEPORT_RECONNECT:
355                                 gameport_reconnect_port(event->object);
356                                 break;
357
358                         case GAMEPORT_RESCAN:
359                                 gameport_disconnect_port(event->object);
360                                 gameport_find_driver(event->object);
361                                 break;
362
363                         case GAMEPORT_REGISTER_DRIVER:
364                                 gameport_drv = event->object;
365                                 driver_register(&gameport_drv->driver);
366                                 break;
367
368                         default:
369                                 break;
370                 }
371
372                 gameport_remove_duplicate_events(event);
373                 gameport_free_event(event);
374         }
375
376         up(&gameport_sem);
377 }
378
379 /*
380  * Remove all events that have been submitted for a given gameport port.
381  */
382 static void gameport_remove_pending_events(struct gameport *gameport)
383 {
384         struct list_head *node, *next;
385         struct gameport_event *event;
386         unsigned long flags;
387
388         spin_lock_irqsave(&gameport_event_lock, flags);
389
390         list_for_each_safe(node, next, &gameport_event_list) {
391                 event = list_entry(node, struct gameport_event, node);
392                 if (event->object == gameport) {
393                         list_del_init(node);
394                         gameport_free_event(event);
395                 }
396         }
397
398         spin_unlock_irqrestore(&gameport_event_lock, flags);
399 }
400
401 /*
402  * Destroy child gameport port (if any) that has not been fully registered yet.
403  *
404  * Note that we rely on the fact that port can have only one child and therefore
405  * only one child registration request can be pending. Additionally, children
406  * are registered by driver's connect() handler so there can't be a grandchild
407  * pending registration together with a child.
408  */
409 static struct gameport *gameport_get_pending_child(struct gameport *parent)
410 {
411         struct gameport_event *event;
412         struct gameport *gameport, *child = NULL;
413         unsigned long flags;
414
415         spin_lock_irqsave(&gameport_event_lock, flags);
416
417         list_for_each_entry(event, &gameport_event_list, node) {
418                 if (event->type == GAMEPORT_REGISTER_PORT) {
419                         gameport = event->object;
420                         if (gameport->parent == parent) {
421                                 child = gameport;
422                                 break;
423                         }
424                 }
425         }
426
427         spin_unlock_irqrestore(&gameport_event_lock, flags);
428         return child;
429 }
430
431 static int gameport_thread(void *nothing)
432 {
433         do {
434                 gameport_handle_events();
435                 wait_event_interruptible(gameport_wait,
436                         kthread_should_stop() || !list_empty(&gameport_event_list));
437                 try_to_freeze();
438         } while (!kthread_should_stop());
439
440         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
441         return 0;
442 }
443
444
445 /*
446  * Gameport port operations
447  */
448
449 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
450 {
451         struct gameport *gameport = to_gameport_port(dev);
452         return sprintf(buf, "%s\n", gameport->name);
453 }
454
455 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
456 {
457         struct gameport *gameport = to_gameport_port(dev);
458         struct device_driver *drv;
459         int retval;
460
461         retval = down_interruptible(&gameport_sem);
462         if (retval)
463                 return retval;
464
465         retval = count;
466         if (!strncmp(buf, "none", count)) {
467                 gameport_disconnect_port(gameport);
468         } else if (!strncmp(buf, "reconnect", count)) {
469                 gameport_reconnect_port(gameport);
470         } else if (!strncmp(buf, "rescan", count)) {
471                 gameport_disconnect_port(gameport);
472                 gameport_find_driver(gameport);
473         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
474                 gameport_disconnect_port(gameport);
475                 gameport_bind_driver(gameport, to_gameport_driver(drv));
476                 put_driver(drv);
477         } else {
478                 retval = -EINVAL;
479         }
480
481         up(&gameport_sem);
482
483         return retval;
484 }
485
486 static struct device_attribute gameport_device_attrs[] = {
487         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
488         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
489         __ATTR_NULL
490 };
491
492 static void gameport_release_port(struct device *dev)
493 {
494         struct gameport *gameport = to_gameport_port(dev);
495
496         kfree(gameport);
497         module_put(THIS_MODULE);
498 }
499
500 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
501 {
502         va_list args;
503
504         va_start(args, fmt);
505         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
506         va_end(args);
507 }
508
509 /*
510  * Prepare gameport port for registration.
511  */
512 static void gameport_init_port(struct gameport *gameport)
513 {
514         static atomic_t gameport_no = ATOMIC_INIT(0);
515
516         __module_get(THIS_MODULE);
517
518         init_MUTEX(&gameport->drv_sem);
519         device_initialize(&gameport->dev);
520         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
521                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
522         gameport->dev.bus = &gameport_bus;
523         gameport->dev.release = gameport_release_port;
524         if (gameport->parent)
525                 gameport->dev.parent = &gameport->parent->dev;
526
527         spin_lock_init(&gameport->timer_lock);
528         init_timer(&gameport->poll_timer);
529         gameport->poll_timer.function = gameport_run_poll_handler;
530         gameport->poll_timer.data = (unsigned long)gameport;
531 }
532
533 /*
534  * Complete gameport port registration.
535  * Driver core will attempt to find appropriate driver for the port.
536  */
537 static void gameport_add_port(struct gameport *gameport)
538 {
539         if (gameport->parent)
540                 gameport->parent->child = gameport;
541
542         gameport->speed = gameport_measure_speed(gameport);
543
544         list_add_tail(&gameport->node, &gameport_list);
545
546         if (gameport->io)
547                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
548                         gameport->name, gameport->phys, gameport->io, gameport->speed);
549         else
550                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
551                         gameport->name, gameport->phys, gameport->speed);
552
553         device_add(&gameport->dev);
554         gameport->registered = 1;
555 }
556
557 /*
558  * gameport_destroy_port() completes deregistration process and removes
559  * port from the system
560  */
561 static void gameport_destroy_port(struct gameport *gameport)
562 {
563         struct gameport *child;
564
565         child = gameport_get_pending_child(gameport);
566         if (child) {
567                 gameport_remove_pending_events(child);
568                 put_device(&child->dev);
569         }
570
571         if (gameport->parent) {
572                 gameport->parent->child = NULL;
573                 gameport->parent = NULL;
574         }
575
576         if (gameport->registered) {
577                 device_del(&gameport->dev);
578                 list_del_init(&gameport->node);
579                 gameport->registered = 0;
580         }
581
582         gameport_remove_pending_events(gameport);
583         put_device(&gameport->dev);
584 }
585
586 /*
587  * Reconnect gameport port and all its children (re-initialize attached devices)
588  */
589 static void gameport_reconnect_port(struct gameport *gameport)
590 {
591         do {
592                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
593                         gameport_disconnect_port(gameport);
594                         gameport_find_driver(gameport);
595                         /* Ok, old children are now gone, we are done */
596                         break;
597                 }
598                 gameport = gameport->child;
599         } while (gameport);
600 }
601
602 /*
603  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
604  * all child ports are unbound and destroyed.
605  */
606 static void gameport_disconnect_port(struct gameport *gameport)
607 {
608         struct gameport *s, *parent;
609
610         if (gameport->child) {
611                 /*
612                  * Children ports should be disconnected and destroyed
613                  * first, staring with the leaf one, since we don't want
614                  * to do recursion
615                  */
616                 for (s = gameport; s->child; s = s->child)
617                         /* empty */;
618
619                 do {
620                         parent = s->parent;
621
622                         gameport_release_driver(s);
623                         gameport_destroy_port(s);
624                 } while ((s = parent) != gameport);
625         }
626
627         /*
628          * Ok, no children left, now disconnect this port
629          */
630         gameport_release_driver(gameport);
631 }
632
633 void gameport_rescan(struct gameport *gameport)
634 {
635         gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
636 }
637
638 void gameport_reconnect(struct gameport *gameport)
639 {
640         gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
641 }
642
643 /*
644  * Submits register request to kgameportd for subsequent execution.
645  * Note that port registration is always asynchronous.
646  */
647 void __gameport_register_port(struct gameport *gameport, struct module *owner)
648 {
649         gameport_init_port(gameport);
650         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
651 }
652
653 /*
654  * Synchronously unregisters gameport port.
655  */
656 void gameport_unregister_port(struct gameport *gameport)
657 {
658         down(&gameport_sem);
659         gameport_disconnect_port(gameport);
660         gameport_destroy_port(gameport);
661         up(&gameport_sem);
662 }
663
664
665 /*
666  * Gameport driver operations
667  */
668
669 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
670 {
671         struct gameport_driver *driver = to_gameport_driver(drv);
672         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
673 }
674
675 static struct driver_attribute gameport_driver_attrs[] = {
676         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
677         __ATTR_NULL
678 };
679
680 static int gameport_driver_probe(struct device *dev)
681 {
682         struct gameport *gameport = to_gameport_port(dev);
683         struct gameport_driver *drv = to_gameport_driver(dev->driver);
684
685         drv->connect(gameport, drv);
686         return gameport->drv ? 0 : -ENODEV;
687 }
688
689 static int gameport_driver_remove(struct device *dev)
690 {
691         struct gameport *gameport = to_gameport_port(dev);
692         struct gameport_driver *drv = to_gameport_driver(dev->driver);
693
694         drv->disconnect(gameport);
695         return 0;
696 }
697
698 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
699 {
700         drv->driver.bus = &gameport_bus;
701         drv->driver.probe = gameport_driver_probe;
702         drv->driver.remove = gameport_driver_remove;
703         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
704 }
705
706 void gameport_unregister_driver(struct gameport_driver *drv)
707 {
708         struct gameport *gameport;
709
710         down(&gameport_sem);
711         drv->ignore = 1;        /* so gameport_find_driver ignores it */
712
713 start_over:
714         list_for_each_entry(gameport, &gameport_list, node) {
715                 if (gameport->drv == drv) {
716                         gameport_disconnect_port(gameport);
717                         gameport_find_driver(gameport);
718                         /* we could've deleted some ports, restart */
719                         goto start_over;
720                 }
721         }
722
723         driver_unregister(&drv->driver);
724         up(&gameport_sem);
725 }
726
727 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
728 {
729         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
730
731         return !gameport_drv->ignore;
732 }
733
734 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
735 {
736         down(&gameport->drv_sem);
737         gameport->drv = drv;
738         up(&gameport->drv_sem);
739 }
740
741 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
742 {
743
744         if (gameport->open) {
745                 if (gameport->open(gameport, mode)) {
746                         return -1;
747                 }
748         } else {
749                 if (mode != GAMEPORT_MODE_RAW)
750                         return -1;
751         }
752
753         gameport_set_drv(gameport, drv);
754         return 0;
755 }
756
757 void gameport_close(struct gameport *gameport)
758 {
759         del_timer_sync(&gameport->poll_timer);
760         gameport->poll_handler = NULL;
761         gameport->poll_interval = 0;
762         gameport_set_drv(gameport, NULL);
763         if (gameport->close)
764                 gameport->close(gameport);
765 }
766
767 static int __init gameport_init(void)
768 {
769         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
770         if (IS_ERR(gameport_task)) {
771                 printk(KERN_ERR "gameport: Failed to start kgameportd\n");
772                 return PTR_ERR(gameport_task);
773         }
774
775         gameport_bus.dev_attrs = gameport_device_attrs;
776         gameport_bus.drv_attrs = gameport_driver_attrs;
777         gameport_bus.match = gameport_bus_match;
778         bus_register(&gameport_bus);
779
780         return 0;
781 }
782
783 static void __exit gameport_exit(void)
784 {
785         bus_unregister(&gameport_bus);
786         kthread_stop(gameport_task);
787 }
788
789 module_init(gameport_init);
790 module_exit(gameport_exit);