drm/radeon: use ALIGN instead of open coding it
Matt Turner [Thu, 25 Feb 2010 04:23:31 +0000 (04:23 +0000)]
Cc: Jerome Glisse <jglisse@redhat.com>
Cc: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>

drivers/gpu/drm/radeon/r600_blit.c
drivers/gpu/drm/radeon/r600_blit_kms.c

index 5ea4323..f4fb88e 100644 (file)
@@ -49,7 +49,7 @@ set_render_target(drm_radeon_private_t *dev_priv, int format, int w, int h, u64
        RING_LOCALS;
        DRM_DEBUG("\n");
 
-       h = (h + 7) & ~7;
+       h = ALIGN(h, 8);
        if (h < 8)
                h = 8;
 
index de8bbbc..f6c6c77 100644 (file)
@@ -25,7 +25,7 @@ set_render_target(struct radeon_device *rdev, int format,
        u32 cb_color_info;
        int pitch, slice;
 
-       h = (h + 7) & ~7;
+       h = ALIGN(h, 8);
        if (h < 8)
                h = 8;
 
@@ -396,7 +396,7 @@ set_default_state(struct radeon_device *rdev)
                                    NUM_ES_STACK_ENTRIES(num_es_stack_entries));
 
        /* emit an IB pointing at default state */
-       dwords = (rdev->r600_blit.state_len + 0xf) & ~0xf;
+       dwords = ALIGN(rdev->r600_blit.state_len, 0x10);
        gpu_addr = rdev->r600_blit.shader_gpu_addr + rdev->r600_blit.state_offset;
        radeon_ring_write(rdev, PACKET3(PACKET3_INDIRECT_BUFFER, 2));
        radeon_ring_write(rdev, gpu_addr & 0xFFFFFFFC);