perf callchains: Use zalloc to allocate objects
Arnaldo Carvalho de Melo [Mon, 10 May 2010 13:56:50 +0000 (10:56 -0300)]
Cc: Frédéric Weisbecker <fweisbec@gmail.com>
Cc: Mike Galbraith <efault@gmx.de>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Cc: Tom Zanussi <tzanussi@gmail.com>
LKML-Reference: <new-submission>
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>

tools/perf/util/callchain.c

index ac14861..21a52e0 100644 (file)
@@ -167,7 +167,7 @@ create_child(struct callchain_node *parent, bool inherit_children)
 {
        struct callchain_node *new;
 
-       new = malloc(sizeof(*new));
+       new = zalloc(sizeof(*new));
        if (!new) {
                perror("not enough memory to create child for code path tree");
                return NULL;
@@ -213,7 +213,7 @@ fill_node(struct callchain_node *node, struct resolved_chain *chain, int start)
        for (i = start; i < chain->nr; i++) {
                struct callchain_list *call;
 
-               call = malloc(sizeof(*call));
+               call = zalloc(sizeof(*call));
                if (!call) {
                        perror("not enough memory for the code path tree");
                        return;
@@ -386,7 +386,7 @@ int append_chain(struct callchain_node *root, struct ip_callchain *chain,
        if (!chain->nr)
                return 0;
 
-       filtered = malloc(sizeof(*filtered) +
+       filtered = zalloc(sizeof(*filtered) +
                          chain->nr * sizeof(struct resolved_ip));
        if (!filtered)
                return -ENOMEM;